FableRealmsJoin Beta

Build Playable Worlds

Import. Prepare. Play.

Create immersive locations, tactical maps, and living scenes for your campaign.
Build walls, doors, lighting, fog, encounters, and points of interest - then bring them straight into play.

Connected to your campaign

Pull locations, monsters, items and lore from StoryEngine.

Built for play

Prepare scenes for tactical play, exploration and storytelling.

Remembers everything

Outcomes flow to The Chronicle. Discoveries appear in Codex.

WorldBuilder Tools

Everything you need to build playable scenes

Import maps, shape the environment, place encounters, control visibility, and prepare scenes before your players arrive.

Import Your Maps

Bring in the maps you already use and turn them into playable FableRealms scenes.

  • VTT file imports
  • Image maps
  • Video maps
  • Reusable scene assets

Grid & Map Controls

Align the map, tune the grid, and make tactical play feel clean before the session starts.

  • Grid size and opacity
  • Grid colour and line width
  • Grid nudge and alignment
  • Pan, zoom and reset
  • Measurements and snap

Fog & Darkness

Control what players can see, what stays hidden, and what gets discovered.

  • Fog of war
  • Reveal and clear areas
  • Darkness overlays
  • Player visibility preparation
  • Previously explored areas

Walls & Doors

Turn flat maps into structured spaces with rooms, locks, secrets and barriers.

  • Draw walls
  • Place doors
  • Open, closed and locked states
  • Door notes
  • Door requirements

Lighting & Atmosphere

Set the mood before the first dice roll with lights, glow and scene atmosphere.

  • Torch, spell and ambient lights
  • Range and intensity
  • Colour controls
  • Flicker and mood presets
  • Visibility-ready lighting

Tokens, Monsters & Assets

Populate your scene with everything the party can meet, fight, find or use.

  • Player tokens
  • NPCs and monsters
  • Props and objects
  • Assets and handouts
  • Drag-and-drop placement

Movement & Patrols

Make scenes feel alive with guards, wandering threats and moving pieces.

  • Movable tokens
  • Path movement
  • Roaming patrols
  • Speed options
  • Stop movement from Table

Zones & Scene Notes

Prepare named areas, notes and future story triggers so the map becomes part of the story, not just a background.

  • Named zones
  • Scene notes
  • Visibility toggles
  • Door requirements
  • Future story triggers

Linked Campaign Data

WorldBuilder scenes are connected to your campaign, not isolated map files.

  • StoryEngine locations
  • NPCs and monsters
  • Loot tables
  • Lore and handouts
  • Scene context

From Prep to Play

Build it once. Run it live. Remember what happened.

WorldBuilder turns your prepared scene into a live Table experience. Battles, discoveries, rewards and updates can then flow back into The Chronicle, Tavern and Codex.

Launch to Table

  • Launch prepared scenes
  • DM view with full control
  • Projector / cinematic view for in-person tables
  • Player view for immersive play
  • Battle-ready setup before players arrive
WorldBuilder scene prepared for launch into Table.Table launch preview

Feed Campaign Memory

  • Battle outcomes recorded in The Chronicle
  • Loot, XP and gold pushed back to players
  • NPC deaths and interactions captured
  • Player discoveries can flow into Codex
  • Codex reflects rewards and battle history
WorldBuilder campaign scene data ready to feed campaign memory.Campaign memory preview

Prepare Better. Run Smoother. Tell Epic Stories.

Worldbuilder gives you the tools. Table brings it to life.
FableRealms remembers everything.