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The Hollow Lantern Inn

A dark horror one-shot for FableRealms.

A free campaign starter kit built to showcase FableRealms. Step into a haunted inn where shadows whisper, secrets fester, and every choice pulls you deeper into the dark.

100% Free

Yours forever. No subscription.

Complete One-Shot

First act, rich story, and a climactic ending.

Fully Prepared

Characters, NPCs, locations, monsters and maps.

Built for FableRealms

Showcases StoryEngine, Table, Codex and The Chronicle.

The Hollow Lantern Inn

A Story of Lost Light

The Hollow Lantern Inn stands at the edge of the road, a place of refuge for the weary, the lost, and those who should have kept walking.

When the lanterns dim and the whispers begin, the inn no longer feels like shelter. Names vanish from the guest book, doors remember promises, and every act of hospitality carries a price.

  • Atmospheric dark fantasy horror
  • A haunted inn full of secrets, bargains and forgotten guests
  • Moral choices with lasting consequences
  • Clues, checks and revelations built into the story
  • A first act designed to showcase StoryEngine, Table, The Chronicle and Codex

Hospitality binds. What is offered may not leave.

Built as a free campaign starter kit, The Hollow Lantern Inn is designed to show how FableRealms connects prep, play, outcomes and player-facing discovery.

A haunted cellar door lit by a green lantern inside The Hollow Lantern Inn

What's Inside

Everything you need to run an unforgettable dark horror one-shot.

A haunting character portrait from The Hollow Lantern Inn demo campaign.

Rich Characters & NPCs

Memorable heroes, haunting villains, suspicious locals and forgotten guests.

  • Key NPCs
  • Player-facing character hooks
  • Relationships and motives
  • Secrets and personal stakes
The rain-soaked Hollow Lantern Inn exterior, hinting at the horrors within.

Monsters & Bosses

Terrifying foes with unique abilities, tactics and story purpose.

  • Themed monsters
  • Boss encounter setup
  • Stat and behaviour notes
  • Table-ready combat hooks
A haunted cellar door lit by a green lantern inside The Hollow Lantern Inn.

Locations & Maps

Beautifully prepared locations, maps and scene details for play.

  • The inn exterior
  • Cellar and hidden rooms
  • Story locations
  • Map-ready scene notes
A mysterious guest ledger from The Hollow Lantern Inn.

First Act to the Story

A complete opening act with hooks, scenes, choices and consequences.

  • Act structure
  • Chapter and page flow
  • Checks and clues
  • Choice outcomes
The Hollow Lantern Inn campaign artwork prepared for FableRealms StoryEngine.

Full StoryEngine Support

Built to showcase the full power of FableRealms StoryEngine.

  • Lore
  • Quests
  • Handouts
  • The Chronicle
  • Codex-ready reveals

Built for FableRealms

Made to Showcase FableRealms

This demo campaign is built to show the full power of FableRealms - from campaign prep and story structure to live play, outcomes, player discovery and campaign memory.

Campaign & Scene Builder

Organise your story, scenes, locations and session flow with ease.

Acts, chapters, pages and scene structure.

NPCs & Relationships

Bring characters to life with motives, secrets, connections and story relevance.

NPCs, characters, interactions and attitudes.

Handouts & Journals

Share clues, letters, lore and player-facing discoveries at the perfect moment.

Handouts, notes and player-safe information.

Maps & Locations

Use dynamic maps, locations, fog, lighting and scene details to prepare the world.

Locations, maps, atmosphere and exploration.

Encounters & Combat

Run cinematic encounters with monsters, initiative, combat notes and consequences.

Monsters, bosses, battles and rewards.

Dice & Rolls

Use checks, random tables and roll-driven moments to shape the story in play.

Checks, random tables and outcomes.

Quests & Objectives

Guide players with clear goals, branching hooks, rewards and consequences.

Quests, objectives and story flags.

Secrets & Discoveries

Hide truths, foreshadow revelations and reward curiosity with meaningful clues.

Secrets, clues and revelation states.

Session Logging

Capture what happened so the story lives on after the session ends.

The Chronicle, Story Outcomes and campaign memory.